Friday 9 January 2015

XML LAYOUTS


A layout defines the visual structure for a user interface, such as the UI for an activity or app widget. You can declare a layout in two ways:
  • Declare UI elements in XML. Android provides a straightforward XML vocabulary that corresponds to the View classes and subclasses, such as those for widgets and layouts.
  • Instantiate layout elements at runtime. Your application can create View and ViewGroup objects (and manipulate their properties) programmatically.

Common Layouts



Frame Layout - designed to display a stack of child View controls. Multiple view controls can be added to this layout. This can be used to show multiple controls within the same screen space.


Linear Layout - designed to display child View controls in a single row or column. This is a very handy layout method for creating forms. A layout that organizes its children into a single horizontal or vertical row. It creates a scrollbar if the length of the window exceeds the length of the screen.

Relative Layout - designed to display child View controls in relation to each other. For instance, you can set a control to be positioned “above” or “below” or “to the left of” or “to the right of” another control, referred to by its unique identifier. You can also align child View controls relative to the parent edges. 


Table Layout - designed to organize child View controls into rows and columns. Individual View controls are added within each row of the table using a Table Row layout View (which is basically a horizontally oriented Linear Layout) for each row of the table.

Layout Parameters

XML layout attributes named layout_something define layout parameters for the View that are appropriate for the ViewGroup in which it resides.
Every ViewGroup class implements a nested class that extends ViewGroup.LayoutParams. This subclass contains property types that define the size and position for each child view, as appropriate for the view group. As you can see in figure 1, the parent view group defines layout parameters for each child view (including the child view group).

Figure 1. Visualization of a view hierarchy with layout parameters associated with each view.
Note that every Layout Params subclass has its own syntax for setting values. Each child element must define Layout Params that are appropriate for its parent, though it may also define different Layout Params for its own children.
All view groups include a width and height (layout_width and layout_height), and each view is required to define them. Many LayoutParams also include optional margins and borders.
You can specify width and height with exact measurements, though you probably won't want to do this often. More often, you will use one of these constants to set the width or height:
  • wrap_content tells your view to size itself to the dimensions required by its content.
  • match_parent (named fill_parent before API Level 8) tells your view to become as big as its parent view group will allow.
In general, specifying a layout width and height using absolute units such as pixels is not recommended. Instead, using relative measurements such as density-independent pixel units (dp), wrap_content, or match_parent, is a better approach, because it helps ensure that your application will display properly across a variety of device screen sizes. The accepted measurement types are defined in the Available Resources document.

Layout Position


The geometry of a view is that of a rectangle. A view has a location, expressed as a pair of left and top coordinates, and two dimensions, expressed as a width and a height. The unit for location and dimensions is the pixel.
It is possible to retrieve the location of a view by invoking the methods getLeft() and getTop(). The former returns the left, or X, coordinate of the rectangle representing the view. The latter returns the top, or Y, coordinate of the rectangle representing the view. These methods both return the location of the view relative to its parent. For instance, when getLeft() returns 20, that means the view is located 20 pixels to the right of the left edge of its direct parent.
In addition, several convenience methods are offered to avoid unnecessary computations, namely getRight()and getBottom(). These methods return the coordinates of the right and bottom edges of the rectangle representing the view. For instance, calling getRight() is similar to the following computation: getLeft() + getWidth().

Size, Padding and Margins


The size of a view is expressed with a width and a height. A view actually possess two pairs of width and height values.
The first pair is known as measured width and measured height. These dimensions define how big a view wants to be within its parent. The measured dimensions can be obtained by calling getMeasuredWidth() andgetMeasuredHeight().
The second pair is simply known as width and height, or sometimes drawing width and drawing height. These dimensions define the actual size of the view on screen, at drawing time and after layout. These values may, but do not have to, be different from the measured width and height. The width and height can be obtained by callinggetWidth() and getHeight().
To measure its dimensions, a view takes into account its padding. The padding is expressed in pixels for the left, top, right and bottom parts of the view. Padding can be used to offset the content of the view by a specific number of pixels. For instance, a left padding of 2 will push the view's content by 2 pixels to the right of the left edge. Padding can be set using the setPadding(int, int, int, int) method and queried by callinggetPaddingLeft()getPaddingTop()getPaddingRight() and getPaddingBottom().
Even though a view can define a padding, it does not provide any support for margins. However, view groups provide such a support. Refer to ViewGroup and ViewGroup.MarginLayoutParams for further information.
Attributes

Every View and ViewGroup object supports their own variety of XML attributes. Some attributes are specific to a View object (for example, TextView supports the textSize attribute), but these attributes are also inherited by any View objects that may extend this class. Some are common to all View objects, because they are inherited from the root View class (like the id attribute). And, other attributes are considered "layout parameters," which are attributes that describe certain layout orientations of the View object, as defined by that object's parent ViewGroup object.

ID

Any View object may have an integer ID associated with it, to uniquely identify the View within the tree. When the application is compiled, this ID is referenced as an integer, but the ID is typically assigned in the layout XML file as a string, in the id attribute. This is an XML attribute common to all View objects (defined by the View class) and you will use it very often. The syntax for an ID, inside an XML tag is:
android:id="@+id/my_button"
The at-symbol (@) at the beginning of the string indicates that the XML parser should parse and expand the rest of the ID string and identify it as an ID resource. The plus-symbol (+) means that this is a new resource name that must be created and added to our resources (in the R.java file). There are a number of other ID resources that are offered by the Android framework. When referencing an Android resource ID, you do not need the plus-symbol, but must add the android package namespace, like so:
android:id="@android:id/empty"
With the android package namespace in place, we're now referencing an ID from the android.R resources class, rather than the local resources class.
In order to create views and reference them from the application, a common pattern is to:
  1. Define a view/widget in the layout file and assign it a unique ID:
    <Button android:id="@+id/my_button"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="@string/my_button_text"/>
  2. Then create an instance of the view object and capture it from the layout (typically in the onCreate() method):
    Button myButton = (Button) findViewById(R.id.my_button);
Defining IDs for view objects is important when creating a RelativeLayout. In a relative layout, sibling views can define their layout relative to another sibling view, which is referenced by the unique ID.

layout_width

android:layout_width="fill_parent" android:layout_height="wrap_content"
fill_parent  match_parent, and it means that it takes the width or height (which ever property it is being specified as) of the "parent" container
wrap_content means that the height or width takes on the height or width of the "child"
layout_height
android:layout_height="fill_parent" android:layout_height="fill_parent"




No comments:

Post a Comment